Kosmo Spin
Title:
Kosmo Spin
Genre:
Circular Arcade
Release date:
Dec 2, 2010
Throughout the cosmos a distress call is heard:
HELP US! FOR SOME REASON A FLYING SAUCER IS TRYING TO
STEAL OUR BREAKFAST!
Set out on a not so epic quest to save extra terrestrial muffins, space cups of coffee and alien toasts from the evil invader. Spin the universe at the tip of your fingers to defend your planet from eightballs and watermelons by deflecting them right back in to eternity!
A one of a kind circular arcade game! Controls so simple your dog could play it!*
Two different game modes: Beat your own highscore in the endless mode or accept epic quests by weird people you don’t know in the quest mode!
*Dog must have developed fingers to play Kosmo Spin.
Gameplay & Development
This was the first game we made as Simogo. We had previously
worked with games for mainly Xbox Live Arcade and PlayStation
3, and were worn out by the lengthy development times and the
slow processes of console development. Gaming on the iPhone
was taking off, and the iPad had just been released. Making a
small 2D game for iOS seemed like a good place to start for
our new company. We aimed to make a small arcade style game
that would only take a few months to make.
We started to think about what gestures would feel fun to
perform on a touch screen, and figured that spinning a record
like a DJ would feel good. First, we tried
combining this with various types of puzzle designs
we had come up with earlier, but in the end we realised that
something action-filled would encourage the main idea of
spinning, and coupled the spinning gameplay inspired by the
most simple arcade style game we could think of: Ball-bouncing
games like
Breakout
and
Pong
.
Images
The visual DNA from
ilomilo, a game we had helped to make before starting Simogo, is
apparent in Kosmo Spin. The whole project itself felt “do it
yourself”, so it was only natural for the art style to reflect
this, with its collage-look which uses photos of cloth, paper,
wood and the likes. The space theme came naturally, as we
simply figured that planets are round, and would probably feel
good to spin. We’re not sure how the breakfast theme fits in,
but as we were very heavy coffee drinkers at the time, it’s
likely that the inspiration came from our own habits.
The quest mode allowed us to give the game a little flavor through its characters, whose personalities are based on the quests’ specific theme, such as speed, size and survival.
If you look closely, you can sometimes see ilo and milo pass
by in their
flying train
in the background.
Videos
Halo
was still somewhat en vogue at the time, and because of the
space theme in Kosmo Spin, we thought that it would be fun to
make
a parody of space shooters
as a first trailer. Rasmus Warming created the model and rig
for this trailer.
For the launch trailer, we created a tiny stage (using cloth, books, carpet and a green jug) for tiny Kosmo Spin dolls created by Emma Lindberg. We attached the puppets to chopsticks and acted out a silly eastern European inspired puppet theatre scene, which made very little sense. Simon provided the voices for both the characters.
Music
After the game had been released, and didn’t sell so well, we thought we would try to market it using a music video. This marked the first time we collaborated with Jonathan Eng (who at that time called himself “wearethemassacre”). The video didn’t really move the needle for sales, but it was very fun to make, and we would go on to collaborate with Jonathan on many projects after this.
The in-game music was created by Simon, using a ukulele and
Madtracker, even though he had not had any real experience or any
specific know-how of how to make music. The main track that
plays during gameplay, was inspired by the
title screen song of New Super Mario Bros Wii
.
Gameplay music
Menu Music
Game Credits
Art, design, sound & music
Simon
Flesser
Programming & design
Magnus
“Gordon” Gardebäck
Reviews, Press & Awards
Reviews
Metacritic
83
Appspy
4/5
Eurogamer
8/10
Press
Toucharcade – Simogo’s First Game ‘Kosmo Spin’
Celebrates Its 5th Birthday by Raising Its Price
Awards
Swedish Mobile Game of the Year
at Dataspelsgalan (Winner)
Best Nordic Handheld Game at Nordic Game Awards (Nominated)