Lorelei and the Laser Eyes Characters
Designing the main character of Lorelei and the Laser Eyes was
one of the first things we did for the project: the first 3D
model of her existed as early as 2019, just after we had
wrapped up Sayonara Wild Hearts. The sunglasses were in place
early on. We wanted to give her a lot of interesting details,
like the earring and the bowblouse. Her clamshell bag was
added much later in the project as the inventory was
introduced. It’s still possible to play without her bag with
our debug commands, as we had planned for her to lose it along
the way. It’s also possible to remove her glasses, and her
eyes are fully animated, behind them. In early versions,
finding the glasses was a major event, and they were also
upgradable and had different features, which gave the game a
Metroid-like feel to its progression. To make her visuals
interesting when she was not facing the camera, we decided to
give her a
french twist. The jacket (which you can take on and off at coat hangers)
was added late into the project, as we thought it didn’t make
sense for the character to arrive at the hotel without it.
As the story evolved, new characters were added during the
project. The Man was inspired by the character Guido Anselmi
from the
1963 Fellini film 8½, and the artist was inspired by
Jenny Lind
.